My Uncle Thomas
A Mobile Story-Driven Puzzle Game
The video was assembled by other members of the TinCan team, but it efficiently showcases the game we all worked on.
My main responsibility was puzzle design.
I also filled in roles where I could and was needed – mostly music and 2D digital art assets.
Shown far left: two level selection screen sketches made for the purpose of helping to convey my design concept. There are also two portraits of my creation that were used in the final puzzle of the game.
To the immediate left: All the music I created for the use of TinCan and the mobile game itself.